Tower Run Treasure Steps
Unfinished Games
If your game round is disrupted, all game information and placed bets are stored until you re-open the game. You may continue your unfinished round from the point of interruption.
Malfunction voids all pays and plays.
Information
Winning symbol combinations must be formed with a minimum of 6 symbols. Winning symbols can appear in any position on the reels with gaps allowed.
Game Rules
TOWER RUN TREASURE STEPS is a 5‑column, 5‑row cascading grid game. Symbols pay anywhere on the screen. ROYAL SYMBOLS pay with 7+ matching symbols; MONSTER SYMBOLS pay with 6+ matching symbols. Winning symbols are removed and new symbols drop to refill the grid. Cascades continue until no new wins can be created. Winning combinations and payouts are made according to the paytable. When winning with multiple symbols, all wins are added to total win.
WILD
TOWER RUN TREASURE STEPS includes a WILD Symbol. WILD Symbol substitutes for other paying symbols to help complete wins during cascades. WILD Symbols behave like paying symbols and disappear from the grid with the start of a new spin. The WILD Symbols can contribute to multiple winning combinations within the same spin.
BOB'S ASCENT
Every spin, the character (BOB) moves along a path above the grid by 1–6 steps per spin, synchronized with the spin animation. Every MONSTER is 18 steps away; if BOB reaches a node (MONSTER), an Encounter Sequence awards an INSTANT PRIZE, which is a BONUS PRIZE. The INSTANT PRIZE is awarded before symbol evaluation. If not, BOB’s position is saved for the next spin; This feature always resolves before drops/cascades. Every newly appeared MONSTER is 18 steps away (fixed value). The INSTANT PRIZE amount is based on a MULTIPLIER applied to the base bet. Possible MULTIPLIER values are: x0.2; x0.5; x1; x2; x3; x4; x5 or x10. BOB'S ASCENT progress is stored separately for each available bet level. When you change your base bet, the progress of BOB'S ASCENT changes and the game loads the progress that belongs to the newly selected bet. If you return to a previous bet level, the game restores the exact BOB'S ASCENT progress that was previously saved for that specific bet.
WIN‑O‑METER OF DESTINY
The WIN‑O‑METER OF DESTINY sits above the grid and gains +1 charge per win during a spin. Fixed thresholds at 3/6/9 trigger escalating POWERS (features): WILD RIFT, DIMENSIONAL MULTIPLIER, and TREASURE ROOM. Thresholds are linear. The WIN‑O‑METER OF DESTINY resets at the start of each new spin. The progressive POWERS (3/6/9) are:
• WILD RIFT – At 3 wins on the WIN‑O‑METER OF DESTINY, WILD RIFT activates and places 1–4 random WILD Symbols on EMPTY positions after the current win resolves and before the next cascade check. This helps create additional cascade wins within the same spin.
• DIMENSIONAL MULTIPLIER – At 6 wins on the WIN‑O‑METER OF DESTINY, DIMENSIONAL MULTIPLIER activates a GLOBAL MULTIPLIER for the current spin and following cascades and drops 1–4 random WILD Symbols on EMPTY positions; the GLOBAL MULTIPLIER applies to all wins on the grid during the next cascading sequence. After this, the normal rules resume. GLOBAL MULTIPLIER values are x2, x3, x4, x5, and only one GLOBAL MULTIPLIER is applied per trigger. If the previous feature (WILD RIFT) was skipped—for example, 2 initial wins + 4 cascade wins reaching stage 2 directly—DIMENSIONAL MULTIPLIER will drop 2–8 random WILD symbols on EMPTY positions and apply the GLOBAL MULTIPLIER.
TREASURE ROOM – At 9 wins, TREASURE ROOM (HOLD & SPIN) begins as soon as the grid is idle (all cascades finished, no new wins forming).
TREASURE ROOM
TREASURE ROOM is a HOLD & SPIN (5×5 grid). You start with 3 LIVES (3 RE-SPINS); only COIN, MIMIC (CHESTS), and KEY Symbols can land. COINS and MIMICS land with CASH PRIZES attached. COINS award their CASH PRIZE immediately when they land, and MIMICS award their CASH PRIZE when they open. New symbols can land only on EMPTY cells; STICKY symbols never move or get overwritten; COINS and MIMICS lock immediately in place (STICKY) and remain in their landing positions; KEYS are not STICKY and do not lock. Multiple symbols cannot occupy the same cell; no adjacency is required; if the grid is full (of STICKY symbols), no further symbols land. The feature ends when lives reach 0 or the grid is full (of STICKY symbols). The sum of the collected CASH PRIZES is the final reward. When landing one of the following symbols:
MIMIC — A MIMIC lands as a closed CHEST and displays a countdown with possible initial values of 4, 6, 8, 10, or 12. The countdown decreases by 1 at the start of each spin, and when it reaches 0, the MIMIC opens and reveals a CASH PRIZE value, which is then added to the total win. A KEY opens one closed MIMIC (CHEST) at random if any are present. MIMICS are always STICKY—they remain locked in their landing positions whether they are closed or opened, and they cannot be moved, replaced, or overwritten. Landing a MIMIC, or opening one, restores your LIVES (RE-SPINS) back to their initial amount. The CASH PRIZE amount is based on a MULTIPLIER applied to the base bet. Possible MULTIPLIER values of x10, x20, x50, x100, x500, x1000 or x5000.
KEY — KEYS have no direct value. A KEY opens one closed MIMIC (CHEST) at random among the closed MIMICS on the grid. When a KEY lands, your LIVES (RE-SPINS) are fully restored. KEYS are not STICKY; after landing, a KEY disappears—immediately after opening a MIMIC. If no closed MIMIC is present when a KEY lands, the KEY still disappears on the next spin.
COIN – COINS land with CASH PRIZE values and immediately lock (STICKY) in their landing position for the rest of the feature. Each COIN shows a CASH PRIZE based on a MULTIPLIER applied to the base bet—possible values are x1, x2, x3, x4, or x5. When a COIN lands, your LIVES (RE-SPINS) are fully restored. COINS never move, never overwrite other locked symbols, and remain visible until the feature ends after collection. At the end of TREASURE ROOM, the values of all COINS are summed together and added directly to your total win as part of the final payout.
Bets are selected using the bet buttons. Click the plus and minus buttons to change the bet one step at a time. To start the round, click SPIN. When the symbols land, the symbols displayed determine your prize according to the paytable. Winning combinations are removed and new symbols land to fill the gaps.
Actions
- Changing Your Bet- Click any of the five bet buttons to select a bet or use the plus or minus buttons to increase or decrease the bet by one step.
- Paytable- Toggles the display of the paytable.
- Auto Play- Click the AUTO PLAY button to enable/disable the Auto Play feature. In Auto Play mode, a number of consecutive game rounds are initiated automatically using your current bet. The Auto Play mode is automatically disabled depending on your settings or if your balance becomes too low.
- Hyper Spin- Pressing and holding down the SPACE button activates Hyper Spin mode after 1.5 seconds. The spins speed up immensely but slow down if a feature is activated.
- Start / Spacebar- Starts the game round with the currently selected bet. Press Spin to begin.
- Fast Play- Toggle on for a significantly faster gameplay.
- Auto adjust bet- Automatically reduces the total bet when starting a new spin, if the balance is too low to initiate a spin at the current bet level. The reduced total bet selected will be the highest possible bet and will be lower than the selected bet size when autospins was initiated. The bet will be decreased only and will not return to its original amount following any wins that would allow the initiating bet size to be resumed.
Last modification date: 10/21/2026